Planet Mechanics

'THESE ARE THE BASELINE MECHANICS OF CHORRUS. READ THIS STUFF.'

First off, even if you have a "godlike" ranked power, it is up to the player of the character in question to determine what happens to them. The owner of the player has final say over what happens to their character.

The Mechanics of Magic and PSI
PSI, otherwise known as psychic energy, is a slight rarity on Chorrus compared to arcane magic. Some of its main practitioners are white dragons, and they have been kind enough to write down some of the main rules of psionic powers for this file.

1. Psychic powers are divided into two main schools: Mental (telepathy, empathy, channelling) and Physical (telekinesis, augmented strength, psionic projectiles). All powers from a school draw upon the same mental strength, and it is unheard of for someone to be proficient in both schools past the most basic powers.

2. Natural-born psions are much more powerful than artificial ones. Implants can be used to give a grown creature powers, but they're a pale shadow compared to species or bloodlines that already carry the trait. (These implants are usually used for health purposes, such as giving a disable creature mild telekinesis.)

3. A psychic phenomenon called "backlash" can occur when powers are overused, the user is not trained or strong enough to handle the full effects of the power, or if the target is mentally powerful enough to resist and send back the energy. Backlash tends to manifest as severe physical pain or damage to the psion, along with the chance of mental damage, and the odd side-effect of creating ectoplasm, noted by Alexia Ti'Fiona. As such, young psions are rigorously trained, and knowing how to keep a backlash victim calm and stable is a required part of Chorrus first-aid training.

The Orders and Mechanics of Arcana
First off, the key to knowing how arcane energy and channelling works is to know the base forms that it turns into. A list of these is as follows:

Basic elements: Fire, Cold, Water, Earth, Air, and Electricity.

Advanced elements: Light, Dark, Balance, Order, and Chaos.

Rare elements: Solar, Lunar, Time, and Space.

Transcendents: Life, Soul, and Death.

Deity-Level: Creation and Destruction.

Due to the intense levels of arcane energy flowing through the planet, nearly all Chorrus inhabitants have some form, minor or major, of magical talent. In addition, non-natives that visit can often temporarily be infused with this, leading items like potions to temporarily function in other dimensions, and often mutating visitors in odd ways; as an example, two sentient owl chicks that Daniel Ti'Fiona owns have never matured fully, and lack higher mental capabilities and full flight ability.

This saturation of energy also makes magic much easier to harness and teach. It is a common class in schools to teach their students basic utility spells, and it is not unusual to see even a normally-powered person able to use multiple elements at once due to its ease. Basic elements are usable by nearly everyone, while the power and rarity of the others increases as one reads down the list. Those who can use Rare, Transcendent, or Deity-Level magic are often discreetly monitored when they visit, to ensure that their sorcery is not used for evil deeds.

Magic strength is not equal, of course. One creature may only be able to create a minor breeze with air magic, while another could create a raging typhoon. Training plays a large part in this, but the strongest influence comes from species heritage. Not only do bloodlines and genetics factor into magical power, but different species often have rituals and specialized training that can amplify the strength of an element.